Why Creek is a Terrible Map and Call of Duty 4 Map Design
Map Design isn’t just giving people a place to frag, it is an art form. In a good map players of all skill levels and play styles can interact and partake in a balanced game of Call of Duty 4, without the map ever getting boring or tedious. Map design is an exceedingly complex part of video game design, and I don’t pretend to be an expert in that area. What pains me though is when a perfectly good map is ruined, not because of the graphic design elements, not because of glitches in the code, but because of a fundamental misunderstanding in how the game play flows in a first person shooter .
The example of this poor map design is Creek. When it first came out with map pack containing three other maps it was greeted warmly, but after playing actually playing it a few times the opinions started to change. People complained that game play on the map was stagnant and the only way to get kills was to camp. Normally this would be discounted as typical gamer whining, but on Creek there was actually some truth to this accusation. The problem with Creek is there are only 3 points of travel, or choke points, noted in the image below (A is the path through the cave, B is the path over the mountain, and C is the wide opening next to the mountain).
Want to try to interact with the opponent via a different path? Tough luck, the way Creek is designed the only way to do that is to drill through a freakin mountain. In some situations having only 3 choke points would be manageable, but Creek is such an open map that a single Sniper on either side of the map can have a clear view of every choke point. Once positioned the Sniper can just sit there and pick off enemies. Players trying to bust through a choke point have virtually no hope of success, and have drastically lower kill death ratios. As a result your typical 30 person TDM Creek has 22 Snipers camping on either end with 8 guys running back and forth getting shot until time runs out. This fails the fun test which is ultimately why Creek is such a flawed map.
So please Infinity Ward/Activision, next time you release a map pack make sure you actually test the map with real players first, it’s sort of important.
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