The Problem with Nade Spam in Call of Duty 4
Today I was playing Call of Duty on a 30ish player server when Wet Work came up as the next map. I dread maps like Wet Work, Ambush and Shipment because Nade Spam is so prevalent and effective. The majority of the kills come from spamming three Nades right after you spawn and than hoping you don’t killed by nade spam yourself. Most of the other maps don’t have this problem assuming a reasonable number of players because they are large enough or have enclosed building which makes nade spam ineffective. But I found playing that Wet Work game to be one of my the most unbearable Call of Duty 4 experiences ever. Because everyone else was spamming nades I was forced to do the same to have any chance of getting a kill. This compounded the problem and in the end I didn’t get more than a handful of none nade kills. I don’t think this was just an incident of my personal incompetence or anger, other players shared my same opinion albeit with more colorful language.
I think it is an issue of poor game design that makes maps like Wet Work inherently unfun because of nade spam. Individual servers can try to regulate abilities like nade spam that are so overpowered that they make the game unfun but they often fail. One reason is because regulating that sort of thing is incredibly difficult because you have to do it manually on a player by player basis, which on a server that is open 24/7 is nearly impossible. The other reason for failure is that servers regulate too much and ban every single perk and ability that has ever upset them, without any real consideration. This turns into games where the only two weapons allowed are the Scorpion and direct impact from Flash grenades. This is why game developers are basically the sole controllers over whether multiplayer game play is amazing or tiresome. Foruntunatly nade spam is one of the few gameplay issues with multiplayer COD4. Maybe we will even see this issue fixed in the future with a Patch or by the introduction of new perks or weapons.
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