The 10 Bullet Rule and Compulsive Reloading in Call of Duty 4
One of the most common reactions to getting a kill in Call of Duty is to reach for the reload button. It doesn’t matter if you only expended a single round from your P90 or unloaded your whole magazine, your instinct is to reload the weapon. Usually you will be able to reload safely but sometimes just as you reload the enemy will come around the corner and put a shotgun to your face. This of course makes you look like a complete freakin idiot because you had 49 rounds left in the clip and could have easily taken down the enemy if you hadn’t been reloading.
So how do you know when to reload in Call of Duty 4? By my estimate the average kill takes 5-10 bullets, obviously not including sniper rifles. Lets also assume you usually only kill one enemy at a time. Using those general numbers you should only reload if you have less than 10 bullets left in your magazine and are in a safeish place. I have found this rule to be useful and accurate not only in theory but in real in game situations. This rule is also somewhat dependent on your location, if I have time, am behind cover in a well defined allied area I will pretty much reload no matter how many shots I have left. If I am in any place where there is even a remote chance of getting shot I will apply the 10 bullet reload rule. If you apply this rule I can guarantee you that it will virtually eliminate deaths while reloading.
Breaking the reloading habit in Call of Duty can be a difficult process. If you are a compulsive reloader your brain is hardwired to complete this action every time you finish shooting. As a former compulsive reloader myself I was able to break the addiction by only playing with Light Machine Guns. The insanely long reload time of a Light Machine Gun means you can catch yourself and correct your reloading mistake. Once you have stopped your compulsive reloading you simply need to apply the 10 bullet rule which will turn you into a reloading pro. Compulsive sprinting is another bad habit similar to compulsive reloading but is much more difficult to break. I may do an article on compulsive sprinting in the future if there is an interest in it.
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