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	<title>COD4 Source &#187; multiplayer</title>
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		<title>Call of Duty Modern Warfare 2 Preview</title>
		<link>http://cod4source.com/call-of-duty-modern-warfare-2-preview/</link>
		<comments>http://cod4source.com/call-of-duty-modern-warfare-2-preview/#comments</comments>
		<pubDate>Mon, 07 Sep 2009 14:18:43 +0000</pubDate>
		<dc:creator>cod4source</dc:creator>
				<category><![CDATA[COD4]]></category>
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		<category><![CDATA[call of duty 6]]></category>
		<category><![CDATA[cod modern warfare 2]]></category>
		<category><![CDATA[modern warfare 2]]></category>
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		<category><![CDATA[nov 10]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://cod4source.com/?p=732</guid>
		<description><![CDATA[Ice climbing, snowmobiles, heartbeat sensors, and sweet, sweet explosions abound in Modern Warfare 2&#8242;s first gameplay demonstration. What&#8217;s new for E3? This is the first time since the NBA finals that we&#8217;ve seen the game. It&#8217;s also the first time we&#8217;ve seen continuous gameplay for longer than a couple minutes. In this demo, Roach and [...]]]></description>
			<content:encoded><![CDATA[<p>Ice climbing, snowmobiles, heartbeat sensors, and sweet, sweet explosions abound in Modern Warfare 2&#8242;s first gameplay demonstration.</p>
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<p><strong>What&#8217;s new for E3?</strong> This is the first time since the NBA finals that we&#8217;ve seen the game. It&#8217;s also the first time we&#8217;ve seen continuous gameplay for longer than a couple minutes. In this demo, Roach and Soap (man alive, as much as I love Infinity Ward, I do wonder about their naming choices; I expect their next game to have a dude named Taco or something) are in Kazakhstan obtaining intelligence on Makarov. The mission closely echoes the &#8220;All Ghillied Up&#8221; scenario from COD4, but instead of MacMillan guiding Price, Soap dispenses aid and advice to Roach.</p>
<p>The mission starts with the two soldiers scaling a cliff (you just alternate trigger pulls to simulate each arm/icepick digging in for the climb), and at one point Soap has to rescue Roach. Then they unholster their weapons, revealing suppressed assault rifles equipped with heartbeat sensors (which look a lot like the motion trackers in <em>Aliens</em>) &#8212; two little tweaks to the gunplay in COD. The troopers use these tools, along with the fact that there&#8217;s a blizzard raging around them, for basic stealth mechanics. Roach can pretty much get behind anyone without them suspecting and quickly use either a knife stab or a burst of suppressed fire to take them down.</p>
<p><img src="http://www.1up.com/media?id=3722349&amp;type=lg" alt="" width="624" /></p>
<p>Early on, Soap advises Roach to plant some remote explosives at a fuel tank for &#8220;Plan B.&#8221; An action that gains greater importance when, after Roach finds a mission critical computer and downloads some highly sensitive data, Soap gets discovered by the Russians. As Soap surrenders, Roach remotely detonates the explosives &#8212; providing enough of a distraction for both of them to counter-attack their assailants and make a hasty retreat. No need for heartbeat sensors and suppression; it&#8217;s all about killing bad dudes while planes explode and sweet power chords swell up in the background (okay, that last part doesn&#8217;t actually happen, but that&#8217;s the way I imagine it).</p>
<p id="line287">Infinity Ward ended the demonstration with a sweet snowmobile chase ripped straight out of The World Is Not Enough. Besides being fast-paced and different, the snowbound sequence displays one other quirky element: Roach fires his pistol sideways while driving the snowmobile. When pressed for a reason, community manager Robert Bowling answered, &#8220;We want to implement a new &#8216;baller meter,&#8217; and felt that firing his pistol sideways would add an incredible boost to his &#8216;baller&#8217; status.&#8221;</p>
<p><strong>What&#8217;s our take?</strong> It&#8217;s the next Call of Duty title from Infinity Ward &#8212; it&#8217;s pretty easy to figure out how we feel about it. While the ice-climbing threw us for a loop, and it didn&#8217;t have quite the dramatic &#8220;Oh shit!&#8221; impact of, say, watching MacMillan suddenly stand up during the beginning of &#8220;All Ghillied Up,&#8221; the overall demonstration gave us a satisfying taste of the game. It&#8217;s a well-paced, variety-filled segment of signature Infinity Ward-style gunplay, visual aesthetics, smooth framerate, and, &#8220;Wow, that&#8217;s just damn cool!&#8221; moments. Of course, we still want to see more, of both single- and multiplayer.</p>
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		<title>COD4 Call of Duty 4 1.7 Quick Fix Patch Download</title>
		<link>http://cod4source.com/cod4-call-of-duty-4-17-quick-fix-patch-download/</link>
		<comments>http://cod4source.com/cod4-call-of-duty-4-17-quick-fix-patch-download/#comments</comments>
		<pubDate>Sat, 28 Jun 2008 02:59:46 +0000</pubDate>
		<dc:creator>cod4source</dc:creator>
				<category><![CDATA[Patches]]></category>
		<category><![CDATA[1.7]]></category>
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		<guid isPermaLink="false">http://cod4source.com/?p=107</guid>
		<description><![CDATA[Just a few weeks after the 1.6 patch we have the Call of Duty 4 1.7 patch for PC players. Here is exactly what the patch changes: It corrects a problem that allowed Call of Duty players to mess with console dvars on multiplayer server matches. It fixes a crash that happens when a Sabotage [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><strong>Just a few weeks after the 1.6 patch we have the Call of Duty 4 1.7 patch for PC players.</strong></p>
<p style="text-align: left;">Here is exactly what the patch changes:</p>
<ul>
<li>It corrects a problem that allowed Call of Duty players to mess with console dvars on multiplayer server matches.</li>
<li>It fixes a crash that happens when a Sabotage matches on Chinatown are tied and go into over time.</li>
<li>Finally it corrects a language error where game icons would show up in English even if the original copy of the game was in a different language.</li>
</ul>
<p style="text-align: left;">Again no huge changes to the video game Call of Duty 4 but it is important to download the COD4 1.7 Quick Fix Patch so you can play on all servers and so the video game runs more smoothly.</p>
<p><a title="COD4 Call of Duty 4  1.7 Quick Fix Patch Download" href="http://www.gamefront.com/files/10838369/cod4_1.7.zip" target="_blank"><img class="aligncenter" title="download cod4 1.7 patch" src="http://cod4source.com/wp-content/uploads/2009/05/download.jpg" alt="" width="260" height="59" /></a></p>
<h2 style="text-align: center;"><a title="COD4 Call of Duty 4  1.7 Quick Fix Patch Download" href="http://www.gamefront.com/files/10838369/cod4_1.7.zip" target="_blank">Click to Download the Call of Duty 4 1.7 Patch</a></h2>
]]></content:encoded>
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		<slash:comments>259</slash:comments>
		</item>
		<item>
		<title>Night Vision in Call of Duty 4 Multiplayer</title>
		<link>http://cod4source.com/night-vision-in-call-of-duty-4-multiplayer/</link>
		<comments>http://cod4source.com/night-vision-in-call-of-duty-4-multiplayer/#comments</comments>
		<pubDate>Wed, 21 May 2008 04:47:33 +0000</pubDate>
		<dc:creator>cod4source</dc:creator>
				<category><![CDATA[Strategy]]></category>
		<category><![CDATA[cod4]]></category>
		<category><![CDATA[COD4]]></category>
		<category><![CDATA[cod4source]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[night vision]]></category>
		<category><![CDATA[single player]]></category>

		<guid isPermaLink="false">http://cod4source.com/?p=74</guid>
		<description><![CDATA[In Single Player Call of Duty Night Vision is used frequently because some levels are&#8230;well&#8230;at night. In Multiplayer however there no clear cut night maps. There dark maps like Wet Work and dreary maps like Bloc but all the maps are at least on the edge of twilight. So is it worth turning on Night [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://cod4source.com/wp-content/uploads/2008/06/night.jpg"><img class="alignnone size-medium wp-image-105" title="Night Vision Call of Duty 4" src="http://cod4source.com/wp-content/uploads/2008/06/night-300x225.jpg" border="0" alt="Night Vision Call of Duty 4" width="225" height="198" align="right" /></a>In Single Player Call of Duty Night Vision is used frequently because some levels are&#8230;well&#8230;at night. In Multiplayer however there no clear cut night maps. There dark maps like Wet Work and dreary maps like Bloc but all the maps are at least on the edge of twilight. So is it worth turning on Night Vision on when playing on dark maps?</p>
<p>One of the major disadvantages of Night Vision in Call of Duty is that it cuts down on your peripheral vision, cutting a smaller circular view out of your normal rectangular view. Multiplayer Night Vision turns on slightly faster than Single Player Night Vision, where you have to wait for the player to physically pull down the goggles. <span id="more-74"></span>Now the obvious advantages of Night Vision are that in darker conditions it is easier to spot enemies. Even on the darkest Multiplayer maps though Night Vision provides no real contrast benefit, it just turns everything green. The other drawback of Night Vision is that the majority of maps are light so our eyes are used to spotting enemies and threats under those conditions. By turning on Night Vision you change those conditions and take away some of your natural sight instinct. Some of it comes down to personal preference, if you tested both methods and still find Night Vision better then you should go with that.<br />
<strong><br />
The bottom line: For most players using Night Vision in Multiplayer on dark maps is a bad idea. </strong></p>
]]></content:encoded>
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		<slash:comments>12</slash:comments>
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