Map isn’t just giving people a place to frag, it is an art form. In a good map players of all skill levels and play styles can interact and partake in a balanced game of , without the map ever getting boring or tedious. Map is an exceedingly complex part of video game , and I don’t pretend to be an expert in that area. What pains me though is when a perfectly good map is ruined, not because of the graphic elements, not because of glitches in the code, but because of a fundamental misunderstanding in how the game play flows in a first person shooter .

The example of this poor map is . When it first came out with containing three other maps it was greeted warmly, but after playing actually playing it a few times the opinions started to change. People complained that game play on the map was stagnant and the only way to get kills was to camp. Normally this would be discounted as typical gamer whining, but on there was actually some truth to this accusation. The problem with is there are only 3 points of travel, or choke points, noted in the image below (A is the path through the cave, B is the path over the mountain, and C is the wide opening next to the mountain).

Creek Map Call of Duty 4

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