RPG jumping is a form of strategic jumping where you harness the power of the power of the weapon to hurtle yourself to new heights a normal jump couldn’t get you to. It may not be practical in your average game but it can still be a nice trick to show off to your friends. The below provides a nice tutorial on how to RPG jump in .

Fly Call of Duty 4 StrikeToday we are going to teach you how to fly in , click to the image at right for full size if you don’t believe me. Sometimes it can be nice to take a break from all the fragging and mayhem in and just have fun messing around with the way the game works. There are tons of ways to do this, from playing online in modded servers and maps to letting players fly. These enhanced customization abilities only exist for players; sorry this article isn’t relevant for all you Xbox and PS3 players out there. Lets start out with a fairly simple game customization, teaching your player how to fly in zero gravity.

The first thing you need to do is launch the game and from the main menu select “Start New Server”. This will bring you to a setup screen to customize the settings of the new game you are starting. Read more

To improve at Call of Duty you have to improve at not only offensive strategies, but defensive ones. A key defensive strategy for and all games are moves that make it more difficult for your opponent to land bullets on their target. In this particular game you have to be fast with two simple moves, jumping and going prone. You can then combine these to form more complex moves and defensive measures. The first step to being fast with Jump and Prone is making sure you can physically reach them easily on your controls. After you change your controls to something comfortable practice jumping and going prone over and over until you can do it on an almost sub conscious level. The next step is learning what situations to use these moves.

Jumping – Jumping is useful in close range confrontations to avoid bullets. Jumping in long range battles is not going to do anything because you are still easily in the field of view of the enemy. Read more