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		<title>Call of Duty Modern Warfare 2 Preview</title>
		<link>http://cod4source.com/call-of-duty-modern-warfare-2-preview/</link>
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		<pubDate>Mon, 07 Sep 2009 14:18:43 +0000</pubDate>
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		<guid isPermaLink="false">http://cod4source.com/?p=732</guid>
		<description><![CDATA[Ice climbing, snowmobiles, heartbeat sensors, and sweet, sweet explosions abound in Modern Warfare 2&#8242;s first gameplay demonstration. What&#8217;s new for E3? This is the first time since the NBA finals that we&#8217;ve seen the game. It&#8217;s also the first time we&#8217;ve seen continuous gameplay for longer than a couple minutes. In this demo, Roach and [...]]]></description>
			<content:encoded><![CDATA[<p>Ice climbing, snowmobiles, heartbeat sensors, and sweet, sweet explosions abound in Modern Warfare 2&#8242;s first gameplay demonstration.</p>
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<p><strong>What&#8217;s new for E3?</strong> This is the first time since the NBA finals that we&#8217;ve seen the game. It&#8217;s also the first time we&#8217;ve seen continuous gameplay for longer than a couple minutes. In this demo, Roach and Soap (man alive, as much as I love Infinity Ward, I do wonder about their naming choices; I expect their next game to have a dude named Taco or something) are in Kazakhstan obtaining intelligence on Makarov. The mission closely echoes the &#8220;All Ghillied Up&#8221; scenario from COD4, but instead of MacMillan guiding Price, Soap dispenses aid and advice to Roach.</p>
<p>The mission starts with the two soldiers scaling a cliff (you just alternate trigger pulls to simulate each arm/icepick digging in for the climb), and at one point Soap has to rescue Roach. Then they unholster their weapons, revealing suppressed assault rifles equipped with heartbeat sensors (which look a lot like the motion trackers in <em>Aliens</em>) &#8212; two little tweaks to the gunplay in COD. The troopers use these tools, along with the fact that there&#8217;s a blizzard raging around them, for basic stealth mechanics. Roach can pretty much get behind anyone without them suspecting and quickly use either a knife stab or a burst of suppressed fire to take them down.</p>
<p><img src="http://www.1up.com/media?id=3722349&amp;type=lg" alt="" width="624" /></p>
<p>Early on, Soap advises Roach to plant some remote explosives at a fuel tank for &#8220;Plan B.&#8221; An action that gains greater importance when, after Roach finds a mission critical computer and downloads some highly sensitive data, Soap gets discovered by the Russians. As Soap surrenders, Roach remotely detonates the explosives &#8212; providing enough of a distraction for both of them to counter-attack their assailants and make a hasty retreat. No need for heartbeat sensors and suppression; it&#8217;s all about killing bad dudes while planes explode and sweet power chords swell up in the background (okay, that last part doesn&#8217;t actually happen, but that&#8217;s the way I imagine it).</p>
<p id="line287">Infinity Ward ended the demonstration with a sweet snowmobile chase ripped straight out of The World Is Not Enough. Besides being fast-paced and different, the snowbound sequence displays one other quirky element: Roach fires his pistol sideways while driving the snowmobile. When pressed for a reason, community manager Robert Bowling answered, &#8220;We want to implement a new &#8216;baller meter,&#8217; and felt that firing his pistol sideways would add an incredible boost to his &#8216;baller&#8217; status.&#8221;</p>
<p><strong>What&#8217;s our take?</strong> It&#8217;s the next Call of Duty title from Infinity Ward &#8212; it&#8217;s pretty easy to figure out how we feel about it. While the ice-climbing threw us for a loop, and it didn&#8217;t have quite the dramatic &#8220;Oh shit!&#8221; impact of, say, watching MacMillan suddenly stand up during the beginning of &#8220;All Ghillied Up,&#8221; the overall demonstration gave us a satisfying taste of the game. It&#8217;s a well-paced, variety-filled segment of signature Infinity Ward-style gunplay, visual aesthetics, smooth framerate, and, &#8220;Wow, that&#8217;s just damn cool!&#8221; moments. Of course, we still want to see more, of both single- and multiplayer.</p>
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