Strafe Jumping and Prone Moves in COD4 Call of Duty 4
To improve at Call of Duty you have to improve at not only offensive strategies, but defensive ones. A key defensive strategy for COD4 and all video games are moves that make it more difficult for your opponent to land bullets on their target. In this particular video game you have to be fast with two simple moves, jumping and going prone. You can then combine these to form more complex moves and defensive measures. The first step to being fast with Jump and Prone is making sure you can physically reach them easily on your controls. After you change your controls to something comfortable practice jumping and going prone over and over until you can do it on an almost sub conscious level. The next step is learning what situations to use these moves.
Jumping – Jumping is useful in close range confrontations to avoid bullets. Jumping in long range battles is not going to do anything because you are still easily in the field of view of the enemy. At close range the enemy has to move their weapon considerably to get the target back on you. This gives you time to aim yourself and fire off a few rounds and hopefully get a kill. Contrary to a lot of whining people on multiplayer game servers you cannot bunny hope in COD4. You get decent jump and then a bunch of feeble half inch attempts to escape the gravity of the earth. This makes spamming jumps a bad idea, what you want to do is use the first jump and wait for jump height to recharge, if the battle continues long enough then use the second jump.
Prone – Going Prone is best for mid-long range encounters. By going prone you force the enemy to move their sights and create a smaller target to aim at. This small advantage can mean the difference between life and death. Never go prone in a short range situation because the enemy can just run behind you and knife you in the back, which you cannot prevent because being prone restricts your movement. It is also critical to stay for you to stay on target with the enemy and continue firing while you go prone so you don’t waste the precious seconds gained by going prone initially.
If we combine sprinting, jumping and prone we get something called a Strafe Jump. The strafe jump is simple to execute, all you have to do is sprint forward, jump, go prone and fire your weapon, all in one motion. This makes you an almost impossible target for your opponent to hit. You should use only when the initial sprint isn’t visible to the enemy because in that sprint you are totally defenseless. For example you can use the Strafe Jump to go around corners that an enemy is camping and clear the way for your allies to move in.
There are many other great combinations of these basic moves so experiment with them and feel free to comment and post your own moves.
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